Retrieved from 'https://divinity.fandom.com/wiki/Maps(Divinity:OriginalSin)?oldid=44253'. Divinity: Original Sin (Classic) All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I am used to being able to find a place I want to walk to on the world map and then double-clicking on that spot to move the camera there. Then just click on the ground and the party will walk there. Apr 5, 2018 - Update #2: Maps of all important locations have been added, most of. The world needs a new Divinity. Fort Joy, Divinity: Original Sin 2 Map. Jan 31, 2018 - An upcoming Divinity Original Sin 2 mod called Into The Abyss will. Gets to create a faction and lead it across the new and some old maps. Points of interestBelow you will find some information about the points of interest located on Arx map.Altar of The God King Place the on the altar.Starting point Related quests:.Tomb of Lucian AltarMiscAn Unusual Painting Related quests:.Candle Related quests:.Dead Voidwoken Related quests:.Deathfog Crates Related quests:.Dog's Ball Related quests:.Doomsday DevicePainting of the Divine Related quests:.Password Locked Desk Inside you will find Scroll of Atonement. Related quests:.Religious Painting You have to cast Spirit Vision to see it. Related quests:.Responsibility PaintingSuspicious Hole in Wall It's locked. You can use to unlock it.Terrarium Take a plant - Wailing Mandrake and consume it. It will grant you a new skill - Deafening Shriek.The Cup of Kings Related quests:.The Wedding Cake When the cake explodes, there's the Handwritten Note on the ground.Tomb of LucianTwo Candles Related quests:.Wine Cabinet Click on Lulabell Honeywine, 1218 AD, Ardakhyn, Ancient Empire. This will reveal hidden bricks that you can use to cross the wall.RunesGiant Frost RuneMedium Masterwork Rune Of PowerAnimalsCharlie Related quests:,.Cold-Crawler Voidwoken Related quests:.Fretful Rat Related quests:.Lulabelle. LocationsArhu's Quarters Related quests:.Arx SchoolhouseBarracksIsbeil's Laboratory Related quests:.Linder Kemm's MansionThe HarbourThe Path of BloodScrolls and LettersLetter Related quests:.Letter / Kemm's Letter to Arhu Related quests:.Magister LetterScrolls of Eternity Related quests:.Secret DocumentUnique ItemsAn Malfin Shield.Ancient Spear of BloodlettingConfiscated Ancient Empire Water StaffKvyn's Armour Display case is locked. Kvyn's Helm + Kvyn's Hands + Kvyn's Heart (Chest Armour).Lord Ruaney's Armour Display case is locked. Lord Ruaney's Britches + Lord Ruaney's Boots.The Swornbreaker Two-Handed Axe.ObelisksStatue of a Trumpet-Playing Dwarf Related quests:.The Lord Dread Figurehead Related quests:.Special ChestsKemm's Bedroom Chest It's locked (lock lvl 4). It can be unlocked with.Kemm's Vault Chest It's locked. Inside you will find Ruvola (Chest Armour).Lady Kemm's Chest It's locked (lock lvl 3). Can be unlocked with. BooksArhu's JournalDiary / Groom's Diary Related quests:.Isbeil's Notes Related quests:.Journal Related quests:,.Journal with Note Related quests:,.Open Report Related quests:.Open Report BookReport on the Toyseller Related quests:.Visitor's Book Related quests:.Locked / Hidden PassagesArhu's Quarters Door It's locked (lock lvl 4). It can be unlocked with Key to Archu's Chambers.Arhu's Quarters Door (Balcony) It's locked (lock lvl 1). It can be unlocked with Key to Archu's Chambers.Door It's locked (lock lvl 4). It can be unlocked with Doctor's House Key.Door It's locked (lock lvl 4).Door It's locked (lock lvl 3).Door It's locked (lock lvl 4). You can use the to unlock it.Door It's locked (lock lvl 1). It can be unlocked with the Royal Key.Door It's locked (lock lvl 5). It can be unlocked with the Isbeil's Key.Door It's locked. To unlock it you have to pressDoor It's locked (lock lvl 4). It can be unlocked with the Intricate Key.Door It's locked. To unlock it you have to press.Energy Barrier To remove it pull the five levers bearing the initials which spell out POWER (Potency - Order - Wisdom - Empathy - Righteousness). The order does not matter.Entrance to Micheil Ros' House You can convince the Royal Protector to let you in or show him Lohar's Wedding Invitation. You can also show him Wedding Invitation from but you have to use female character and you have to convince him that you sobered up.Hidden Door It can be unlocked with the Intricate Key.Hidden PassageHidden PassageHidden PassageHidden PassageHidden Passage It's locked. You need to 'fix' the to unlock it.Hidden Passage It's locked.Hidden Passage To open it you need to press four switches in the correct order:, and.Hidden Passage To open it you need to press four switches in the correct order:, and.Hidden PassageHidden passageHidden PassageKemm's Room Door It's locked (lock lvl 5). Can be unlocked with Linder Kemm's Room Key.Lizard Consulate Common Area Door It's locked (lock lvl 2). It can be unlocked with.Lizard Consulate Hallway Door It's locked (lock lvl 4). It can be unlocked with.Locked Gate (Sewers) It's locked.Loremaster's House Locked Door It's locked (lock lvl 3). You can unlock it with.The Door to Doctor Daeva's HouseWeak Stone Wall Use your weapon to destroy it.KeysBarracks Prison Chest Key It's in The Body of Magister Brannt. It unlocks.Carriage Chest Key It's in the corpse of Dead Wedding Guest.Doctor's Prison KeyKemm's Bedroom Chest Key It's in a safe hidden behing the painting.Key It's in the cupboard. It unlocks.Key for Lady Kemm's ChestKey to Lizard Consulate Common Area It's in the corpse of Dead Lizard.Key to the Archives Chest It's in the desk. It unlocks the.Key to the Consulate GardenKey to the Consulate HallwayKey to the Consulate OfficeLoremaster's House KeyLoremaster's Safe Key It's in a hidden locker in the floor. It unlocks.Precious Key In the corpse of Dead Magister Inquisitor. It unlocks.Sewers Key It unlocks.Sewers Key and Letter They are in the body of a Dead Dwarf. Related quests:.Levers and SwitchesCorrect SwitchGarden Lever It's hidden and locked. SpiritsSpirit of High Cryptographer Marwell Related quests:.The Spirit of a Dwarven Thief Related quests:.The Spirit of a Magister PriestThe Spirit of a Paladin Protector Related quests:.The Spirit of White Magister HuxNPCsAlmira Talk to her. She will give you Silencing Stare Skillbook.Beryl Griff Related quests:,.Bewitched Moppet Related quests:.Big Tomorrah Related quests:.Brahmos The Wanderer He will give you the Glowing Key. Related quests:.Brother Lyle Related quests:.Captain Ana Orell She will be here after you kill. Related quests:.Cat the Appraiser She sells Rutoma Rivelleis (Amulet). Related quests:,.Cranley Huwbert Correct answers are: The House of Dreams, 1233, Tenax, and Cassandra. Accept his invitation.Cranley Huwbert (Cellar) Tell him something he doesn't know. You will receive a skillbook from him.Dorian Gall Related quests:.Drunk Citizen You can convince her to give you Wedding Invitation.Ghada Ganem She sells potions.Isla Gall Related quests:.JahanKaron Related quests:.Lord Arhu You should make him free, Kemm will come and try to stop you. Lord Linder Kemm drops Kemm's Deflector (Shield) and Linder Kemm's Room Key. Related quests:,.Lord Linder Kemm Related quests:,.Loremaster OlyvieMaddelyn Kemm She is running around.Malady Related quests:,.MaladyMarie Related quests:.Micheil RosPaladin de Blanchefort To help him you need to consume. He will give you Giant Masterwork Rune.Paladin DeSelby Related quests:.Paladin Markswoman Related quests:.Paladin Sauer You should persuade her. Related quests:.Paladin Warden Related quests:.Queen Justinia She drops Royal Key. Related quests:.Queen JustiniaRamn Oak Related quests:.Royal Protector Related quests:.Sadha Sadha (lvl 18) + Flame-Dreamer (lvl 20) + Earth-Dreamer (lvl 20) + 2 x Horrorsleep Hunter (lvl 19). Sadha drops Circle of Suns (Ring). Related quests:.Saheila Related quests:.Sanguinia Tell She can lend you some money. Related quests:.Sister Avenny Convince her to give you Key to Archu's Chambers. Related quests:.Sister Schori Related quests:.Tarquin Related quests:.TarquinThe Doctor (lvl 20) Adramahlihk + Nurse Re + Nurse Si + Nurse La + Nurse Mi + Nurse Fa. He drops Doctor's House Key. Nurse Si drops Key to the Chest in the Doctor's House. Related quests:,.Toyseller Sanders Related quests:,.Trader Adam Related quests:.Trader Aravae She sells Aerotheurge, Necromancer, Summoning, Hydrosophist skillbooks.Trader Fionola She sells Warfare Skillbooks.Trader Friel He sells Aerotheurge, Geomancer, Pyrokinetic, Polymorph, Hydrosophist skillbooks.Trader Jemason He sells blank skillbooks.Trader Keyren Weapons and Armour parts.Trader Non She sells Huntsman Skillbooks.Victor Voss He sells Necromancer, Scoundrel skillbooks.Windego Related quests:,.Ordinary ChestsBarracks Prison Chest (lvl 18) It's locked (lock lvl 3). FightsAbyssal Void Beasts (lvl 18) 2 x Abyssal Void Predator + 2 x Abyssal Void Devourer + 2 x Abyssal Void Flayer.Battle Source Puppets (lvl 20)Crawlers (lvl 18) They will attack when you try to loot anything here, bone piles, webbed victims, etc. 2 x Void-Touched Crawler + 2 x Fog-Swollen Crawler.Cursed Revenant (lvl 19) Cursed Revenants respawn in cursed fire, so you have to remove this type of surface before you kill them (use Tornado, Bless, etc.). You can try to remove some fires before the fight starts.Cursed Revenants (lvl 19) 2 x Cursed Revenant.Failed Experiments (lvl 18) 4 x Failed Experiment.Gheists (lvl 18) 3 x Gheist.Isbeil (lvl 20) Isbeil + Black Ring Skullcrusher + Black Ring Limbchopper + Black Ring Witherknight + Black Ring Flamebringer. Isbeil drops Isbeil's Research Journal, Isbeil's Key and Intricate Key. Related quests:.Lucian the Faithbringer (lvl 19) Three of them are patroling the vault. They can't be killed, only disabled for some time.Vampiric Voidwokens (lvl 18) 5 x Vampiric Voidwoken. Related quests:.TransitionsAbandoned Arena (Start)Ancient Empire War Camp (Start) Related quests:.Arhu's Prison (Entrance/Exit)Doctor Daeva House - Cellar (Entrance/Exit)Dorian's Laboratory (Entrance)Exit from Demon's Realm teleports you here. Hi, I have some questions I would like to know about how large the game will be.Both Divine Divinity and Beyond Divinity feature a large and seamless open- world, providing over 100 hours of content.Here is the key features according to Steam:Divine Divinity:'An RPG of Epic ProportionsExperience an adventure that will last you over 100 hours, filled with tons of non-linear quests and offering an enormous world to explore!' Beyond Divinity:“If you're looking for a lengthy (as in 100+ hours) RPG that blends quick and dirty gameplay with heaping plates of detail and sophisticated character development, no one else comes close to this series”90/100 – GameSpyAlthough, the Steam key features for Beyond Divinity states over 60 hours of gameplay.Well anyway, my questions are -1. Will Divinity Original Sin include a massive open world like its predecessors mentioned above?2. Will Divinity Orginal Sin offer over 100 hours of gameplay content to experience (not including the editor)?Please and Thank you! =)Re: Divinity Original Sin Game Size11/12/12 08:55 AM 11/12/12 08:55 AMJoined: Mar 2003Posts: 26,133. Will the world be open and bigger than DD one?It's pretty big, but it's very hard to compare directly. Measuring the size of the world is not just a questions of measuring the relative size, you also need to take into account how much you can do in that world and what parts are accessible, what not. I actually don't know how large the world was.As far as length goes, a couple years ago the tentative plan at the time was to create a 20 hour RPG, with the possibility of adding 10 hour chunks (FWIW, D2:ED started off as a 25 hour RPG); see the old topic. Official DLC hasn't been mentioned since, so it wouldn't be surprising if the current design is a single, longer game (not counting the user made DLC with the included editor).I don't recall seeing more recent comments on the game size or length (other than a saying the E3 presentations for Dragon Commander and Original Sin were refined to '.show 40 hrs of gameplay in 15 minutes.' ).Welcome to the forum.Re: Divinity Original Sin Game Size11/12/12 10:07 AM 11/12/12 10:07 AMJoined: Apr 2005Posts: 3,053. Will the world be open and bigger than DD one?It's pretty big, but it's very hard to compare directly. Measuring the size of the world is not just a questions of measuring the relative size, you also need to take into account how much you can do in that world and what parts are accessible, what not. I actually don't know how large the world was.As far as length goes, a couple years ago the tentative plan at the time was to create a 20 hour RPG, with the possibility of adding 10 hour chunks (FWIW, D2:ED started off as a 25 hour RPG); see the old topic. Official DLC hasn't been mentioned since, so it wouldn't be surprising if the current design is a single, longer game (not counting the user made DLC with the included editor).I don't recall seeing more recent comments on the game size or length (other than a saying the E3 presentations for Dragon Commander and Original Sin were refined to '.show 40 hrs of gameplay in 15 minutes.' ![]() ).Welcome to the forum.Thanks for the info, I still hope to get a more direct source of answer on how large the game is. I hope that 40 hours of gameplay you were quoting is of each game separately and not both games combined. Also, if that is true, then it leads me to believe that, that 40 hours of gameplay isn't of the entire game and we can hope to see an even longer amount of game length! Well there were separate 15 minute time slots for each game, so that implies 40 hours per game.FWIW, in the past Larian has tended to be conservative with their playtime estimates (D2:ED had an official estimate of 40 hours, but exploring everywhere and doing everything took me 75 hours in my first game; some others were faster, especially if playing on lower difficulty settings).I'd also prefer quality over quantity, if there must be a trade-off. Within reason, longer is better, of course, if quality isn't sacrificed.Re: Divinity Original Sin Game Size11/12/12 12:10 PM 11/12/12 12:10 PMJoined: Apr 2005Posts: 3,053. Even IF the world of Original Sin is NOT larger than DD or BD and the total playtime is also not that long I'm still very happy with it, even without the editor in mind!As long as the gameplay is fun fun fun and humour is in the game with ton ton tons.I know Original Sin is Awesome & full of passion & love. Yeah of course, it's a Larian game!So for me not the Quantity but the Quality is most important.DD and BD were action-RPG games. DoS is a tactic one which definitely increases amount of time you spent in battle. I assume even if DoS isn't so long (gameplay/story/narrative wise) as first two games - it still will be close to the same playability length.Re: Divinity Original Sin Game Size11/12/12 07:54 PM 11/12/12 07:54 PMJoined: Jul 2012Posts: 262. Well there were separate 15 minute time slots for each game, so that implies 40 hours per game.FWIW, in the past Larian has tended to be conservative with their playtime estimates (D2:ED had an official estimate of 40 hours, but exploring everywhere and doing everything took me 75 hours in my first game; some others were faster, especially if playing on lower difficulty settings).I'd also prefer quality over quantity, if there must be a trade-off. Within reason, longer is better, of course, if quality isn't sacrificed.Sounding very promising, thank you! =)Could you please link me the source to where you saw that video and the comment you quoted saying that it was 40 hours cut down into 15 mins please?Re: Divinity Original Sin Game Size12/12/12 10:29 AM 12/12/12 10:29 AMJoined: Mar 2003Posts: 26,133. Well, people are obsessed with long games because developers are so determined to keep making them shorter. Me, I'm thorough, don't like to leave areas unexplored or (assuming my character can handle them and what I'd have to do isn't thoroughly rotten) quests undone (secrets and easter eggs. Depends, if they require doing weird things that don't quite make sense in the context or pixel hunting, I probably won't find them), so back in the day I generally played games for far longer than the listed duration. In recent years, however, I see listed durations that, while still shorter than what they were 10-15 years ago, are actually longer than even I take to finish, so have to wonder who comes up with those numbers and how these days.Bottom line, if I'm paying for a game and don't get at least some 50h out of it (being thorough as I am, but straight playing, not counting reloads, so use save timer for those that have one, and strictly singleplayer and a single playthrough thank you very much), I'm not a happy camper. And if it can get towards 100 and still keep itself from getting tedious, even better. Just get a few games a year, after all, so they'd better last.So the best thing is a great 100-hour game:p Past that, yeah, I'll go for a great 50-hour one over a modest 100-hour one, but as for the 'better make a good 10-hour game' remark, nope, not unless it's freeware, that's waaay too short to warrant buying, no matter how good it is. (Though, of course, for those with the audacity to release such bite-sized games on a commericial basis, there are ways to play them as if they're freeware:p). Gta vice city miami. I did post a link to the containing the comment about the E3 presentations (see the picture caption), in my first reply above. As for the video itself, you can check out the; E3 was awhile ago, though, so since there has been work done on the lighting and graphics in general. There are a couple more recent videos, and other blog posts about D:OS, as well.Ah sorry, I didn't see that you already posted it, my bad. Thanks again! =)And again, since so much would have been done to the game since then, my hope is that the gameplay has increased dramatically! But I would still doubt it will reach 100 hours, but I can hope can't I? Well, people are obsessed with long games because developers are so determined to keep making them shorter. Me, I'm thorough, don't like to leave areas unexplored or (assuming my character can handle them and what I'd have to do isn't thoroughly rotten) quests undone (secrets and easter eggs. Depends, if they require doing weird things that don't quite make sense in the context or pixel hunting, I probably won't find them), so back in the day I generally played games for far longer than the listed duration. In recent years, however, I see listed durations that, while still shorter than what they were 10-15 years ago, are actually longer than even I take to finish, so have to wonder who comes up with those numbers and how these days.Bottom line, if I'm paying for a game and don't get at least some 50h out of it (being thorough as I am, but straight playing, not counting reloads, so use save timer for those that have one, and strictly singleplayer and a single playthrough thank you very much), I'm not a happy camper. And if it can get towards 100 and still keep itself from getting tedious, even better. Just get a few games a year, after all, so they'd better last.So the best thing is a great 100-hour game:p Past that, yeah, I'll go for a great 50-hour one over a modest 100-hour one, but as for the 'better make a good 10-hour game' remark, nope, not unless it's freeware, that's waaay too short to warrant buying, no matter how good it is. (Though, of course, for those with the audacity to release such bite-sized games on a commericial basis, there are ways to play them as if they're freeware:p)Exactly my thoughts mate! I don't have a problem with short games, as long as they are priced accordingly. Point and click adventure games tend to be much shorter than RPGs, for example, so the odd one I buy is a while after release, on sale and/or in a bundle. A few years ago I was getting my brother and his wife a few adventure games each year for Christmas, and for myself if they were very good, but the last couple years I didn't start early enough to allow time for shipping (and I don't think there have been a lot of recent Syberia / Longest Journey class games released).Re: Divinity Original Sin Game Size13/12/12 12:24 PM 13/12/12 12:24 PMJoined: Apr 2005Posts: 3,053. So, we can't acquire a definite on how long the game will be at this point in time. All we know, is it will be roughly 40 hours or so long, which is pretty good, and I'm satisfied with that.Now, what I would like to discuss, is how large will the world of Divinity Original Sin be? Is it going to be an expansive open world (if so, offering 100 hours of gameplay on its own)? Is it going to be split up into smaller instanced zones? Or is it going to be a more direct/linear map?Re: Divinity Original Sin Game Size14/12/12 03:32 AM 14/12/12 03:32 AMJoined: Jan 2009Posts: 6,063. Rich content is better than raw size.I'll compare three Elder Scrolls games: Morrowind, Oblivion, and Skyrim.Oblivion had a really large world, but a lot of it felt rather bland and samey - all the dungeons started to blur together after a while. Skyrim's world is the same size of smaller, but the dungeons have a lot of detail, each one is unique, which is really important because dungeon crawling is a big part of Elder Scrolls games.Morrowind was bigger in raw size, and it had a lot of content, but a lot of the world was empty wastelands and a lot of the people were unimportant information kiosks. You cant really compare those two games map sizes, because at least in my memories, DOS 1 had beside the starting area with the tutorial cave one single map and you could go in every direction even though the monsters didnt scale with your charackters level so the was certain line to fight through the map. But once the mobs wher removed you could always go back to everywhere you where in the past, unlike this game. Wich in my opinion is another disadvante of this came in comparision to the prequel. Originally posted. You could go in every direction even though the monsters didnt scale with your charackters level so the was certain line to fight through the map.So this game would be a little more open in terms of how you are able to approach moving about the map then?Divinity Original Sin did seem to funnel you down a specific path despite being able to move around freely.Arcs 1 and 2 are pretty non-linear. Arc 3 is quite focused. Arc 4 is a bit of both; it tends to conclude everything, but there are 6 or 7 possible endings, depending on the actions that you choose. Divinity Original Sin WalkthroughDo you travel from village to villge, town to town, city to city with different biomes inbetween. Say a forest, plains etc with monsters inhabiting those inbetween areas like ff12? Do creatures scale or are hard areas inaccessible at first (my pref).Or is it more like ff7, 8 or 9? With a world map and area maps.Or do you simply click on a marker on a map, and you're there, more linear; where you basically journey from a to b, no open areas/free-exploration.Is there a forest area?, is there a desert?those are both good. Originally posted by:Well that is lame, from point a to b. I don't know about this now.If it was open wolrd you still would go from point a to b.The game is not linear. Divinity Original Sin CraftingImagine an open world game with loading screens. There's a lot of exploring and walking.Just because you transition from map to map does not make it any more linear than an open world game. It does not mean it has less exploring or it's more of a 'go from point A to B' game.All games come down to 'go from point A to point B' when you think about it. Originally posted by:Well that is lame, from point a to b. I don't know about this now.It's not really point A to point B. There is a magnitude of quests in each 'area', and a good variety of environment in each area as well. It's an RPG game, so of course you follow the quest line and continue through the game, but the order you do the quests and the way you complete them is not static, there are a few different ways for a lot of them, with different rewards etc.I heard about this game the day after full release and have clocked in 45 hours so far, I love it and highly recommend it.(Those 45 hours and I'm still in the 2nd 'area', very good value for money and re-playability, especially considering similar games that have come out at twice the cost with no real re-playability). Originally posted by:It sounds pretty linear. But I am playing BG1 atm and that is linear. Maybe I'll get this latter. It just seems strange how everyone kind of answers every concern with 'just buy it'. Like they are in a trance or something.Actually only one person said 'just play it'. Nobody said 'just buy it'. Maybe you just decided to ignore the other replies?Baldur's Gate is linear?what? What.i don't even.how?EDIT: Are only open-world games none-linear? If you get a loading screen when going to a different area then the game is instantly linear? Or how does your logic work exactly?
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