One thing to note about EU is the choice of ideas is not just what you need but when you need it plus what ideas will you get in your national ideas. You should time your idea choices on when do you expect to need them, plan ahead.
Europa Universalis IV Command CodesBy pressin the ' (the key above TAB) key when you are in carrer map.Console Cheats ListPress (the key above TAB) to bring up the console. Originally posted by:I ussually pick first Defensive to get that insane morale combined with Elan. And about other ideas don't know - ussualy it becomes too boring for me to continue my game. If you're getting bored by that stage, why do you even play the game?Actually, I am questioning that myself all the time. It feels like this game would be for me and I really like the game when I got it, but later I realised it's all repetitive and it's not really fun since it's, well, repetitive. I ussualy play until 1500 or 1600 year and stop playing. I choose either other country or stop playing for some time and go play like CS:GO or any other game.If you got any ideas which game I would really like to play please tell me, can't find any games that I could play non-stop;o. Originally posted by:If you're getting bored by that stage, why do you even play the game?Actually, I am questioning that myself all the time. It feels like this game would be for me and I really like the game when I got it, but later I realised it's all repetitive and it's not really fun since it's, well, repetitive. I ussualy play until 1500 or 1600 year and stop playing. I choose either other country or stop playing for some time and go play like CS:GO or any other game.If you got any ideas which game I would really like to play please tell me, can't find any games that I could play non-stop;o Maybe you're a bit too young for it or you don't have all the dlc's. Europa Universalis 4 Best Idea Groups For EnglandThe game is great with all the dlc's. Plus, you can always try multiplayer. Originally posted by:Actually, I am questioning that myself all the time. It feels like this game would be for me and I really like the game when I got it, but later I realised it's all repetitive and it's not really fun since it's, well, repetitive. I ussualy play until 1500 or 1600 year and stop playing. I choose either other country or stop playing for some time and go play like CS:GO or any other game.If you got any ideas which game I would really like to play please tell me, can't find any games that I could play non-stop;o Maybe you're a bit too young for it or you don't have all the dlc's. The game is great with all the dlc's. Plus, you can always try multiplayer.well, I am 15 years old, so perhaps I am a bit too young. I don't have all dlcs, but I got the most important ones, besides Right of Man. I actually have tried multiplayer, but its very very hard for me to find reliable players that won't quit the game for many reasons. Most of my multiplayer I had ended up around 1550 year. Originally posted by:Maybe you're a bit too young for it or you don't have all the dlc's. The game is great with all the dlc's. Plus, you can always try multiplayer.well, I am 15 years old, so perhaps I am a bit too young. I don't have all dlcs, but I got the most important ones, besides Right of Man. I actually have tried multiplayer, but its very very hard for me to find reliable players that won't quit the game for many reasons. Most of my multiplayer I had ended up around 1550 year. Ye I understand that about multiplayer. There's not much continuity. Originally posted by:Humanist-Exploration-Offensive-Influence-Administrative-Innovative-Quality-Defensive.Pick policies: Humanist+Offensive, Innovative+Offensive, Innovative+Quality, Influence+Administrative, Humanist+Defensive (or Exploration+Quality).And this is what I do every game with pretty much anyone (replace Exploration with Diplomacy if no business colonizing) so yeah, it does feel repetitive after a while.Why take Humanist, I wonder?Imo, Humanist is one of those ideas that is extremely slow to get anywhere from the start of the game. But taking it early and completing it is extremely helpful in the long run. Because it saves alot of MP when doing the other national ideas. It also reduce those annoying rebels from spawning when you conquer new lands. Another plus thing, is the improve relationship bonus, which can increase the decay for the negative modifiers, such as AE. Originally posted by:Maybe you're a bit too young for it or you don't have all the dlc's. The game is great with all the dlc's. Plus, you can always try multiplayer.well, I am 15 years old, so perhaps I am a bit too young. I don't have all dlcs, but I got the most important ones, besides Right of Man. I actually have tried multiplayer, but its very very hard for me to find reliable players that won't quit the game for many reasons. Most of my multiplayer I had ended up around 1550 year. Eu4 Plutocratic Idea GroupLol im 14 and i have over 1k hours in the game. This section may contain outdated information that is inaccurate for the current of the game. The last version it was verified as up to date for was 1.24.Each nation can have up to 8 idea groups from a pool of 19 groups (only 18 are shown as 2 idea groups are government type exclusive). Idea group choice is only restricted by the requirement for a balanced mix of groups; a new group must not have its affiliated monarch power be the in same category as more than 50% of the total idea group composition the nation holds at the time. This limit can be turned off before starting a game and works on Ironman. Europa Universalis 4 DemoThere is no restriction on the groups themselves and any nation may pick any group at any point in the game. That being said, AI nations have had weights assigned to the idea groups to simulate random but somewhat historical idea picks.Each idea group itself consists of 7 ideas. Advancing within an idea group is done sequentially and each unlocked idea enhances a certain aspect of the nation. Unlocking the last idea in the group also unlocks the group bonus.Unlocking new slots New idea group slots are unlocked with the advancement in Administrative technology as described below:Administrative tech level2629Number of idea groups12345678Abandoning idea groups Available only with the DLC enabled.Abandoning an idea group can be used to free up an idea slot if it no longer serves the nation and there may be others more suitable groups that do so. It is important to note, however, that doing so will result in losing all the given bonuses from said idea group and will only refund 10% of the monarch power points invested in the group. Discarding idea groups will also impact the number of Ideas a nation has towards unlocking and Ambitions.Due to the low refund rate and the importance of monarch power points, picking an idea group should be done with its future usefulness to the nation in mind. ![]() However, this option should not be disregarded either as it is extremely useful in the right circumstances. For example:. Primitives can take only the first 3-4 Exploration ideas, get a colonial border with a western power, then drop Exploration for something else. Die simpsons springfield download. Some would benefit more from the Expansion idea group; but Expansion doesn't allow Explorers or long-range island-hopping. They could even opt out of colonization altogether after getting the border they needed.Technology cost reduction Each unlocked idea grants a −2% Technology cost reduction. The reduction can result in up to −14% for a fully unlocked idea group (without accounting for further reductions that may be applied from the ideas themselves). The type of the reduction depends on the affiliation of the idea group; for example, the Espionage idea group grants Diplomatic tech cost reduction.Policies Main article:Policies become enabled when a pair of 2 idea groups are fully unlocked. Picking a policy provides a bonus to the nation at the monthly cost of 1 monarch power per policy (type of monarch power used depends on policy affiliation) if the limit is overwhelmed (base: 1 policy of each type can be picked for free). Once picked, a policy cannot be canceled for a duration of 10 years. There is no restriction on policy composition and a nation can activate up to 9 policies at a time.Idea cost. Religious Missionary Schools +1 MissionaryChurch Attendance Duty −25% Stability cost modifierDivine Supremacy +3% Missionary strengthDevoutness +2 Tolerance of the true faith +2 Yearly papal influence +0.25 Monthly fervor +0.5 Yearly devotion +10% Church powerReligious Tradition +1 Yearly prestigeInquisition −50% Missionary maintenance costDeus Vult Permanent casus belli against neighboring heathens and hereticsBonus: −25% Culture conversion costAssociated events: Diplomatic groups Diplomatic power is required to unlock ideas within these groups. Aristocratic Notes:Enabled by most (except the Plutocracy reform), and the Noble Elite reform.Noble Knights −10% Cavalry cost +10% Cavalry combat abilityMilitary Traditions −10% Military technology costLocal Nobility −0.025 Monthly autonomy change +0.10 Yearly absolutismSerfdom +33% National manpower modifierNoble Officers −1% Yearly army tradition decay −1% Yearly navy tradition decayInternational Diplomacy +1 Diplomat +1 Leader without upkeepNoble Connections +20% Available mercenariesBonus: +1 Leader siegeAssociated events.
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