Apr 28, 2019 - Fallout 2 is an RPG and the sequel to Fallout. There's a mountain of content that was cut, with only a modest. Demo time limit exceeded. In contrast, in Fallout 2 sex is present in some form in most every stage of the game. And not just present, sex is actually used in Fallout 2 to help set the scene, to demonstrate the state of humanity two centuries after the End of the World. Innocence Lost: Fallout 2 Sex Happens at the Beginning.
Fallout 2 Restoration ProjectFallout 2, part of, of course the series, was released in 1998. This installment improves much upon, being a game where you can do just about anything, within reason. Depending on your actions, intelligence, charisma, gender and patience, each playthrough is a wildly different experience. Numerous pop culture references make this game a troper's best friend.It's 2241,. Aside from the trading caravans that come by every once in a blue moon, you and your family — the tribe — are completely isolated from the outside world, living life peacefully as one with mother nature. But nothing is ever that simple.Several failed harvests and sicknesses in the Brahmin herds have taken a toll on the tribe, and your brothers and sisters are now slowly withering away from starvation and diseases. However, the sacred holotapes speak of one thing that might be the key to salvation: the legendary, housed in the holy Vault 13, which is said to be able to bring life to even the driest of deserts. Arroyo needs someone to leave the village and search for the GECK. That someone is you. You are, the grandchild of the Vault Dweller from Vault 13. Eighty years ago your ancestor ventured out to save his vault, and later ended up founding the tribe. Dressed in your great forefather's old Vault jumpsuit and carrying the only lead on your target — a Vault 13 flask — you now must journey out and find a trader named Vic in the nearby settlement of Klamath. He might know where you can find Vault 13, which probably has a GECK.Or you could just give in to the temptations of that now lies in front of you, and do whatever you want.An important note when discussing Fallout 2 is that a lot of content was and/or unfinished for various reasons (thought the vast majority is simply time constraints, the game came out a year after the original after all), including numerous locations, quests, and NPCs. There exists a fan-created mod known as the Fallout 2 Restoration Project (or F2RP), which adds most of this content back to the game and fills in the blanks based on the game's design documents and, making it highly faithful to the developers' original intent. It also includes various bug fixes and compatibility patches that make the game run significantly better on modern machines. The mod can be downloaded from or the mod's official. It should be noted the mod also changes a handful of game mechanics based on personal decision of the modder and it's. The game was initially going have a sequel created by the original creators entitled. Owing to budget issues, the studio was closed before it could be completed. The rights to the franchise were sold to, who created. The sequel had little relation to the events of Fallout 2 due to being set on the East Coast. Virgin of the Wastes:. Your sexual exploits have been. Well,.: Found in the Mariposa Military Base.: Once again, giving your party members guns with burst functions is a very bad idea, and once again, standing anywhere near a damaging force field will likely result in your party members randomly bumbling into them for no good reason.: Frog Morton in Redding has three older brothers: Toad, Newt, and Snake Morton. Killing Frog will trigger random encounters with his stronger siblings across the course of your adventures. Of special note is the present in the New Khans, who were organized by the only remaining member of the Khans from Fallout. They exist to bring down the New California Republic, who asked the Vault Dweller of the first game to wipe out the Khans.:. The Vindicator Minigun, despite being the strongest gun in the game, proven to take down in one combat turn using the right build, eats up rare ammo like a starved pig. You can build up a pretty fast supply of ammo by farming random Hubologist encounters though, as many of them have on them, which uses the same 4.7 Caseless ammo. The Flamers are the only way to get the 'flailing around on fire' death, yet they just in combat. The Solar Scorcher does plenty of damage and recharges on sunlight, for free. A perfect choice for the miserly. Until you're ambushed at night or have to fight underground/indoors. Better hope you packed a backup. The FN FAL is a decent rifle, especially with the laser sight upgrade. However, its ammunition is shockingly rare around the place, limiting its usefulness considerably. with the Hint Book. It raises all your skills to the maximum level, but is only available after you beat the game. The description lampshades this. You'be gotten a lot farther than you should have, but then, you've never met Frank Horrigan either. Your ride's over, mutie. Time to die.: The Enclave Troopers. They travel in small squads, have high health, amazing accuracy, are almost completely invincible against bullets and lasers due to their power armor, and carry the greatest weapons in the game such as Plasma Rifles and Gauss Rifles. Each and every one of the soldiers is capable of easily curb stomping entire groups of raiders by themselves, and they will utterly destroy you if you try to attack them at any time in the game except at the very end when you have several companions and almost as good weapons and armor as them (or if you did the quests in Navarro, their exact same equipment). To a lesser degree, the combat armor wearing, assault rifle wielding NCR Rangers. Luckily, these guys are friendly (unless you're a slaver). Retconned into in.: The intelligent Deathclaws place emphasis on family and community above all things. Makes them fearsome to outsiders, and to extremists, a threat.: Louisville Slugger, an unique weapon to be gained in New Reno as quest reward. It's point-by-point one of the best melee weapons in the game and is only surpassed by Super Sledge in late game by a small margain of damage.: Trying to explore along the coast at anything less than near-endgame levels will have you utterly curbstomped by Enclave patrols, packing a variety of armaments. Hanging around other parts of the map before about the mid-game, specifically the southwestern portions, is a good way to be splattered by Super Mutants armed with miniguns and rocket launchers. On the other hand, if you a lot, you can wander to the gas station on the coast and end up stealing Enclave power armor right.:. Don't let catch you without a suit of Power Armor. Or outside of your guard post. The Enclave Communication Officer will start stuttering in frustration if you don't know who the president is. Stuart Little: I've taken in your ridiculously overly-muscled physique, your gritty wanna-be demeanor, your unimaginative character point allocation and concluded you are a mini-maxing. You are nothing more than a typical 'RPG male hero model,' if you will, one of MANY such models that seems to fill this world in droves. But do you see the TRAGEDY here? I have mistakenly reduced you to a stereotype, a caricature, a generic Fallout model, instead of regarding you as a specific, unique character.Chosen One: Uh, but Stuart, I AM a typical hero model. In fact, I am the player character of this game. Certain party members will comment on wishing they had more AP in combat. Cassidy wishes he had a. With a high enough Perception and doctor skill, the player can ask Phyllis the nurse about why Vault City doesn't have children. After the explanation, one of the dialogue options is to comment about how you thought you. And once again in Vault City, specifically in the Sla— er, Servant Allocation Center. SAC Manager Barkus: Our servants are usually refugees from raider attacks orChosen One: I knew this guy guy named once who.Barkus: No, not scripters, you moron.Chosen One: Moron?! I had to work hard to get the minimum 9 Intelligence and Perception to find this node! Anyway, you were saying?.: Skynet, which can be recruited by constructing him a body, brain included. How useful it is depends on which brain was installed.: Digging up one of the graves in Golgotha reveals a ghoul named Coffin Willie. He just went to Reno to have fun, and they buried him alive with a gravestone that said he was the dumbest idiot to ever set foot in Reno.: There is a computer in the Gecko power plant that you can use to contact Enclave, the game's organisation. You have an option of insulting the soldier you're talking to in a number of ways, and if you do, they will send a squadron of -wearing soldiers after you. You WILL encounter them later in a special encounter, and unless you're high level by that point, or unless you have a high enough Speech skill, it's not going to be pretty.: There's a dog in Klamath that will follow you around downtown. One of the ways to recruit Dogmeat in the first Fallout was to feed him some iguana bits.: Two of them given by Vault City, scouting a route to NCR and the exploration of Gecko's surrounding territory.: Mostly averted, although Vault 15's entrance changes from game to game.: There's technically no time limit to find the GECK (other than the 13-year time limit on the whole game that's born more of technical limitations,) but take too long and Hakunin will start bugging you in your dreams to hurry up.: The Chryslus Highwayman. Nearly two centuries of neglect and it only needs one part to get it going, and is capable of holding your entire party, which can potentially include a super mutant, a deathclaw, and a brain-bot containing the personality of a pre-War AI. It gets even cooler as you find and install its upgrades. The trunk was notable in that it could hold.: Enclave Vertibirds.: In New Reno you can get a pair of mirrored shades that are literally named Cool Shades. They are so cool that they provide +1 to Charisma when equipped.: Vault City. The first time you see it you'll think you've just stepped into heaven, with its green grass and clean, beautiful buildings. However, it doesn't take much time to see how self-righteous and racist the city's leaders are, and that slavery is openly practiced in it.: Between what's described in the manual and the game itself, the events of Fallout 1 canonically occurred with a male Vault Dweller who saved Tandi from the Khans, returned to Necropolis to find it destroyed amongst other things.: The Jinxed trait turns you into a with everyone as often as not. Pumping points into Luck will mostly counteract your failure chance, and melee/unarmed ignore the worst kinds of failure. Note The worst they can do is drop, lose your turn or break a limb. Guns can lose all your ammo or hit unintended targets as well; energy weapons and grenades add exploding in your hand. When built properly, the Chosen One will have a sadistic for a guardian angel,. /: Somehow manages to be both compared to Fallout 1. On one hand, Fallout 2 has a ton of humor, way more than Fallout 1, and the mood is overall much more lighthearted. However, one the other hand, the themes are much darker, rape, prostitution, drug overdoses and slavery are regular occurrences in many towns, and the villains are a pure evil instead of like and his army.: The main character, a lot. Also K-9, the robotic dog. Chosen One: K-9, I need to know what weapons you can use.K-9: Teeth, master. Sharp white shiny things in my mouth. Who is not a would be easier to list, the world is a.: The Talking Deathclaws who settled in Vault 13. Sgt. Granite and his squad during the oil rig escape.: In San Francisco, The Chosen One discovers that the Shi Emperor is a supercomputer, though the ordinary Shi don't know that.: See.: Downplayed and twisted considerably. With a presidency and council, but Tandi served countless terms, as did. Having said that, NCR was neither democratic nor a republic, but a humble hamlet known as Shady Sands when the Vault Dweller rolled in, sorted their problems and provided them with free 'now you can prosper like no-one else' coupons. 'You Mor-ooooon!' . To the extent that 'Cannibal' Johnson, who witnessed the ear-blistering rant, still has vivid memories of it over.: Because ran short of development time, quite a few places and quests were only halfway implemented or completely left out of the game, which leaves a couple of plot threads, such as finding Sulik's sister and exposing the cattle rustlers in Klamath,. Fan-made patches, such as the (still updates regularly), seek to restore them to a playable state. Still, there are many things even the Restoration Project has yet to explain, such as the 'Brotherhood' area in the Oil Rig.: You have no firearms until you get to Klamath, and finding anything beyond the Pipe Rifle, statistically the worst gun in the game, needs a trek into a dungeon. In the meantime, unless you have Unarmed or Melee Weapons tagged, prepare to spend considerable lengths of time whiffing two out of three attacks (hit-and-run helps you avoid damage, but hardly makes things any quicker) against melee enemies who probably have more health than you and will hit more often. And your choices for healing are the terrible Healing Powders, which lower your Perception so you'll miss even more attacks. Chosen One: You killed hundreds of human beings to test a drug?Myron: Who cares about a bunch of slaves anyway? We didn't want the drugs killing our customers.Chosen One: Congratulations Myron, you have officially reached the lowest level of a human being. He's not actively trying to kill them.: Raiders, super mutants, mutated monsters, killer robots, and the remnants of the US government.: Kaga in the Restoration Project.: Some random encounters will include two random parties fighting each other. Sometimes this will lead to situations such as robbers fighting highwaymen.: Flick at the Den.: The Hubologists. All of their endings involve them doing something wrong with their rocket and dying hideously. In fact, not helping is probably doing them a kindness as it leads to a (relatively) swift death in an exploding rocket rather than slowly asphyxiating inside their ship from a lack of oxygen scrubbers.: Re-added content from the Restoration Project reveals that Ian, fearing that remnants of the Master's army may come after him, had the Vault Dweller pretend that he had died 'in a blaze of glory' in the battle with Lenny in Necropolis. He shows up in Vault City under the alias 'Old Joe'.: The proper resolution of the first quest done for the Wrights in New Reno involves uncovering this. The one responsible for Richard's death is Louis Salvatore, head of the Salvatore family. He ordered Renesco to spike a dose of Jet with radscorpion poison, which some Salvatore hitmen then force-fed Richard with. Since the Mordinos control Jet production and distribution, the Wrights would obviously suspect the Mordinos as the ones who ordered the hit; the result would be the Wrights and Mordinos softening up each other in a gang war to the point they would be unable to put up any meaningful resistance against the Salvatores. With no fear of getting backstabbed by third parties in the process, the Salvatores would then be free to move against the Bishops to eliminate the last rival family and assume total control over New Reno. It would've worked.: The game has some fun with the Vault Dweller's status as one. NCR has a monument for the Vault Dweller, but the plaque attached to it can't decide if s/he was a man or woman. The manual also contains a journal written by the Vault Dweller after the events of the first game.but still gives no clue as to his/her canonical gender, even to the point that s/he eventually settles down with a spouse of indeterminable gender with a. Strangely underappreciated by the Ron Perlman intro monologue, which could, with some verbal finangling, have avoided referring to the Vault Dweller as male or female, but just goes full lazy and calls 'him' he. A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature's back, and its long tail ends in a cluster of deadly spikes that can impale prey at impressive range. Traits Tail Spike Regrowth: The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest. Actions Multiattack: The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes. Bite: Melee Weapon Attack: +5 to hit, reach 5 ft. D&d 5th edition. Sep 12, 2014 Exclusive: Here's a look at D&D 5e's Manticore. If you want to see the new edition in action, check out where we've been playing D&D 5e live on our twitch channel. Monster details for the Dungeons & Dragons 5th Edition monster Manticore. OrcPub is a free, online Dungeons and Dragons 5th Edition (D&D 5e) character builder/generator and other tools to keep the game flowing smoothly. A manticore begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle. With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. Possibly the only time in the game the character is explicitly sexed; later in the game, people remembering Fallout 1 just call 'him' the Vault Dweller, sans pronoun.: Picking up a single coin from the bottom of the well in Modoc will cost you one Karma point. That's about the equivalent of killing a civilian.: Early in the game you're likely to encounter Frank Horrigan and a couple of Enclave soldiers butchering a random family.: The Enclave consider themselves the last pure humans on Earth, intend to wipe out all other residents of the wasteland, seeing all of them as mutant abominations. Doesn't matter if they were actually exposed to radiation or not, they must be purged. In the case of the talking deathclaws of Vault 13, they succeed in wiping out a whole species, with the of party member Goris and test subject Xarn in Navarro.: Your party can be one with sufficiently high Charisma.: The main character, of course.: Vic or Cassidy.: Lenny, Myron, even.: Sulik or Marcus.: Miria or Davin.: Any of the late-game party members (Goris, Skynet).: Dogmeat ( of course), K-9, Robodog, and Pariah Dog (though you don't want to get).: The Temple of Trials.: Downplayed. Most of Fallout 2 is set against a backdrop of warfare and frontier survival, and most 'magic' things are only magical to the uneducated tribal. However, even without including, there are still genuine psychic and spiritual phenomena. Sulik is a special case, as his 'grampy bone' might be a spiritual conduit.:. The too many items bug. While the precise reasons are unknown, when you have too many items on a map and/or too many entries in your Pip Boy, the game corrupts saves. This bug may have been present in, but that game wasn't big enough to trigger it. Also infamous 'vanishing car bug' rendering either a trunk or the whole car unavailable for the rest of the game. Not necessarily a gamebreaker unless you put some important items in the trunk. Less obvious than the previous two, letting the car run out of juice while fast traveling will create a map-marker for the drained car. If you happen to run out of juice on a square that already has a map marker, you can kiss the car and everything in the trunk goodbye.: The Chosen One's bastard child, which he had with one of the Bishop women, inherits his father's badassery. At the age of thirteen, he takes control over the Bishop crime family, and eventually leads them to victory over the other families in New Reno. Another trait he inherits is a eagerness to explore the Wasteland, and he therefore has a intimate knowledge of the whole Core Region's geography. Also, the Chosen One himself, because he uses the exact same sprites as the Vault Dweller.:, the reaction of Grisham in Modoc when he catches a female Chosen One having sex with his daughter. Grisham: I can't say I'm not just a little turned on by this, but I can't have her living in this house now that I've seen it. You two are going to get hitched and leave.: The only way to heal most addiction (all except Jet) is to go cold turkey for a week, although you get heavy stats penalties for it until cured.:. The NCR Rangers' method of restoring law and order to areas outside of the Republic's control is by shooting all slavers and raiders they come across. Also, the New California Republic itself might also count as that. They are dedicated to noble values such as democracy and the rule of law. However, they are also willing to engage in shady and sometimes unethical means to get the job done.: If you were to die during your adventure, sometimes the will describe how your village withered away without the G.E.C.K. It's even worse in the last part of the game. If you were to lose against, during the game over screen, the narrator describes that with you out of the picture, the Enclave released the FEV virus into the earth's atmosphere and thus successfully wiping out what was left of the human race other than the Enclave themselves.: Possessing a shovel allows The Chosen One to dig up the contents of graves for personal gain and as part of some quests. Digging a grave grants the player the Grave Digger perk, and causes a loss of 5 karma points per grave dug.: The whole conflict between Vault City and the NCR. NCR is a large, prosperous, and relatively tolerant nation that's restored order and civilization to their parts of the wasteland, but they're also aggressively expansionist and willing to do some really shady stuff to acquire more territory. Vault City is xenophobic and one of the principle sources of demand for slave labor in the wasteland, but wanting to remain independent is understandable, especially since they're falling victim to bandit raids that NCR is secretly backing.: As in the previous game, one of the called shot locations is the groin. Walkthrough writer Per Jorner points out that the first two Fallout games maybe the only video games ever made that allow the player to hit children in the groin with a sledgehammer.:. It is embarrassingly simple to explore the two Enclave bases in the game. You can sneak into Navarro simply by presenting yourself as a new recruit, and the head of security then directs you to the armory which you can freely loot for weapons and a suit of. You can also get one of the mechanics to leave his post just by telling him another mechanic he has a rivalry with insulted him, allowing you to loot his station, and can get a piece of technology needed to access the oil rig by asking for it and telling the right lies. At said oil rig you can wander freely as long as you're in, and no one will suspect you even as you loot everything in sight. The only people who become aware of who you are are ones you reveal yourself to willingly. Keeping your identity hidden while on the oil rig is somewhat justified. Just check the box-art at the top of the page. Can you tell anything about the person inside the armour?. A lot of the characters in New Reno, if you ask them the right questions, will tell you about how tight the security is at the Mordino Family's drug research and development facility, the Stables. Security at the place is ridiculously lax, and it's not that difficult to sneak or bull your way past all the guards to see (and recruit) Myron. The Mordino Family patriarch even tells you, if you ask him about his guards' dubious competence due to their jet addictions, that not all of the Stables' test subjects are aware that they're test subjects (which suggests that these have mostly been assigned there as punishment for ticking him off or ).: Your character will do this when you holster certain guns.: You can prank call the Enclave while at Gecko's power plant. The communications officer on the other line has a very short temper, launching into a rant and threatening to 'kick your fucking ass' the moment you show even a sign of ignorance about who the president is.: The Enclave cook will gladly, if you ask for food, serve you 'shit on a shingle' and points to the 'snow and fly shit' on the table. 'Shit on a shingle' is chipped beef on toast, 'snow and fly shit' are salt and pepper.: Deconstructed with Vault City. Their is that their slaves are 'servants,' because they are treated very well by their masters and have the benefits of living in one of the safest, most technologically advanced cities in the wasteland, so they have a higher caliber of life than slaves. While this is true, other characters note this doesn't change the fact they're still treated as slaves — sure, they get to live comfortable lives, but they're not free, and that kind of treatment isn't right.: Averted. Unlike the first game, your character will talk outside of the dialogue window from time to time, mainly in the form of snarky comments.: Dave. It'd be a if it wasn't so damn funny. 'When I was one, I was dropped on the porch. When I was two, I had pneumonia. When I was three, I got the chicken pox. When I was four, I fell down the stairs and broke six ribs. When I was five, my uncle was decapitated by a watermelon. When I was six, my parents hit me in the head with a shovel. When I was seven, I lost my index finger to my pet rat. When I was eight, my dog Spike got hit by a tractor.When I was nine, my mother lost her arm to a rabid Brahmin. When I was ten, my sister was torn to bits by a pack of dogs. When I was eleven, my grandfather killed himself because I was ugly. When I was twelve, my grandmother killed herself because I was ugly. When I was thirteen, my father poked out his eyes with a pitchfork in a drunken stupor.When I was fourteen, my brother lost his hand to a wallaby. When I was fifteen, my aunt choked to death on a chicken bone. When I was sixteen, I lost my cousin to a badger. When I was seventeen, I cut off my left big toe with a hoe. When I was eighteen, my father lost his right leg to the same tractor that killed my dog. When I was nineteen.' .: Just like in, the Bridgekeeper special encounter can be killed if you answer his question with another question, causing him to explode when he doesn't know the answer.: If you choose to play after the end of the game and go to New Reno/Vault City, everyone will congratulate you and treat you like a hero.:, when talking about the Cat's Paw magazines to Miss Kitty. : Well, you know, I just read this for the articles.: The Sniper Rifle. It's not quite as overpowered as the Gauss Rifle, but it has the same range with greater accuracy, and is far easier to obtain (hell, you can find one just lying around outside the Sierra Army Depot, whereas the Gauss Rifle would require you to either loot Navarro or steal one from someone in San Francisco or get lucky with the merchant stock.) It also uses the fairly common.223 FMJ ammo type, whereas the Gauss Rifle uses its own special, more rare ammunition. And with eye-targeted criticals, one or two shots is usually all you need for all but the toughest enemies (or if you're just exceptionally unlucky.). As mentioned above, the Vindicator Minigun is the most powerful Big Gun (and most powerful gun, period) in the game, but the second-most powerful gun, the Bozar, has it beat in ammo availability and Strength requirements, and can be found much earlier in the game.: The Gauss Rifle. Combine it with the Sniper perk, a high Small Guns skill, Advanced Power Armor, and targeted eye shots, and you're invincible. It's one of the only weapons that really does anything against the. Unfortunately, you can't get it until the last town (San Francisco), and even then only if you are rich or know that. The Sniper perk makes any gun a Lethal Weapon. It's entirely possible to kill with a BB gun with animation thanks to the nature of critical hits and how skills work in combat. Gauss rifle is just the easiest way to get such animations.: The citizens of Vault City would like to remind you that they do not practice slavery, they merely have indentured servants.: Subverted. The Brotherhood supercomputer, ACE, reveals that most governments stated that, officially, wasn't possible, but the American and Chinese governments had actually developed them secretly behind closed doors. Most commercial supercomputers had a sort of limited AI, like ACE, but didn't have emotions or true abstract thought. Though if you ask, he says he sometimes thinks he feels lonely, possibly meaning he had evolved to true.:. Remember how your grandfather, was exiled from Vault 13? He was exiled because, according to the Overseer, the quest to save the vault has changed him in such a way that it would certainly spell doom for the other inhabitants. Other people in the Vault followed him. Those who stayed, died, because of their life 'untainted by the outside' that the Overseer was guarding so adamantly. The journal entries for the captain of the Chinese People's Liberation Army Navy submarine during the war points out that the only place in San Fransisco that was still habitable was Chinatown, which had been turned into an internment camp. The irony did not go unnoticed.: Tandi, the idealistic and attractive young woman from Fallout 1 is now the president of the New California Republic. The stress of being a politician has clearly not treated her well for the last few decades. Then again, she is over 90 years old by the time of Fallout 2.: If you take too long on the main quest, the Shaman will visit you in your dreams (Three times) telling you to hurry up. This is especially jarring since he only appears after a certain amount of time so unless you keep track of every second, he will surprise you. Also, he is very creepy looking to begin with.: Any player who beats the game, no matter how evil he or she may be, will retire in the city created by the GECK, ruling it as the Elder.: Mostly done in a realistic way however rape, stealing, adultery, drug abuse, and a lot of things don't affect your karma. The 'karma' meters are a little misleading as they don't measure how good or bad you are but what your reputation is in the different towns and in the game world in general. So if you did a pretty bad thing in an area where there's supposedly no one around to witness it, your karma won't be affected. gets an entirely deserved death that is infinitely appropriate. It happens after the end of the game. He's drinking in the Den, when an addict kills him for money to buy more Jet. His name is quickly forgotten, and only his invention, Jet, survives him,. Also Dr. Schreber who can be killed without alarming the entire base because his lab is soundproofed to muffle the screaming. Feel free to appreciate the irony while you paint the walls with his favorite organs.: NCR as a whole is doing some very shady stuff in order to forcefully annex Vault City, including collaborating with a mob boss and using raiders to harass it, and even goes so far as to turn its people into second-class citizens in some of the endings. These would be very serious charges if Vault City wasn't such a bigoted, elitist society that fuels the slave economy.: Darion had a kidnapped doctor to take care of his heart condition.: The crashed vertibird robot, in Klamath Canyon, says the line 'Gort! Klaatu Berada Nictu!' Chosen One: about a minor gang leader Why do they call him Frog Morton?Sheriff Marion: His name's Morton, and they call him Frog 'cause he croaks people. Ready to go get 'im?Chosen One:Sheriff Marion: Hey, I didn't make that one up - he did. With puns that bad, I'd say that gives you just one more reason to kill 'im.: One of the endings for Vault City leads to their supplies running out some ten years after the game ends, and running to the NCR, which they have repeatedly insulted and refused to trade with, for aid. NCR, and the rest of the wasteland, does make them citizens. Second-class citizens, who don't have as many rights, and are treated with scorn by almost everyone.: The by itself creates a via spectacular failures for everybody. Having 10 luck means 'everybody' means 'everyone who isn't you.' .: A character with the Red Ryder Limited Edition BB Gun, a high Small Guns skill, and decent Luck is effectively unstoppable. Give that character 10 Luck, 10 Agility, Action Boy(2), and a large stockpile of drugs and cookies and they are unstoppable. To a lesser extent, flares in the early-mid game. Although lit flares normally only do 1 point of damage when thrown at an enemy, they only require one AP to throw and can even cause instant death or blindness to enemies in power armor when aimed at their eyes. If you combine a decent Throwing skill with the Living Anatomy perk, each flare that hits an enemy target will always do 5 damage, regardless of how much armor they have. With a maxed out Agility stat, this means that you can potentially do more damage with each turn than you could with any of the starting firearms. There's also the fact that any given character's ranged skills are Not necessarily lethal in this respect, but far more useful in the early game than many players would suspect.: Up until the Enclave oil rig the game is generally not too serious. But when you get there, the jokes stop, the music gets eerie, and the plot kicks into overdrive.: Your spouse if you go through the. A dumb hillbilly from a podunk town in the middle of nowhere with poor skills and little brains. There exists a mod or two, floating around on the internet, that allows the wife to actually level up and pull her weight around. But not for the guy.:. Four feuding families fight furiously. You can be a made man.: Vic is acclaimed as a both in and out of universe. It goes so far that your character starting Repair skill tends to be higher than his when you first meet and he's supposed to be your team mechanic. But he can level-up six times, have 12 Action Points (read - two shots per turn) and can use rifles and energy weapons, which he can effectively use just after two level-ups. By comparison, resident badass Cassidy gets 10 Action Points on his final level, giving him only one shot per turn and his Small Guns skill is considerably lower. It's debatable how much this truly applies to Vic, though, since even at low level when his repair skills are poor he's still very effective in combat if you can give him a hunting rifle or similar gun.: The recruitable party members allow you to customize how close or far they stay from you, how often to use drugs to heal themselves, and how to use their weapons.: The dreaded Pariah Dog, who turns your party into a bumbling, error-prone laughingstock.: Try pressing '3' next time you zone into the Den. (This only works in the vanilla game).: The ending is a series of short epilogues detailing the future of the different settlements the player visited, with multiple endings highlighting the player's actions and their moral implications.: Zigzagged. You'll definitely be wanting for money and loot to barter with throughout the beginning of the game, but it's very easy, especially with party members, to hoard enough loot to solve all your bartering problems by the mid-point of the game. Unfortunately, characters don't carry a whole lot of money, so it can be a bit harder when people demand transactions in cash such as the $2000 to buy the Highwayman.: Melchior, who summons of multiple types of enemies from the pools of FEV around him during his fight, from mole rats to fire geckos to even deathclaws. Talk about pulling a rabbit from your hat.: Every town (except the mostly irrelevant Klamath) and some of the factions have several different endings. Which ones you get depends on your actions (or lack of actions) through the course of the game.: Subverted. The logs from the captain of the Chinese submarine state that he will obey his orders to launch nuclear weapons, even though he strongly disagrees with the order. He says that war should be fought with soldiers and guns, not bombs and civilians. Fortunately for him, the sub was disabled in an attack before he could launch. After founding the settlement in Chinatown, his last log entry states that he is officially seceding from China, and the Chairman can go stick it where the sun don't shine.: In reference to brahmin speaking more often than intended in the first game (possibly due to a bug). Ed: Swear I heard one of them brahmin speak. 'Moo, I say,' or somesuch. What's funnier is when the Brahmin actually say that, a to a MUD that one of the game developers used to play.: Relatively speaking, the Wrights are a lot more ethical than Reno's other crime families in that they actually have some concern for the well-being of New Reno itself. More importantly, one of the best endings for New Reno requires that the Wrights win the power struggle and turn the town into prosperous and peaceful place to stay.: If you choose to optimize the power plant in Gecko, Vault City invades and enslaves all the ghouls. How to download fortnite without administrator password windows 10. And after setting, we will login Windows 10 with PIN code instead of the password of our account. Bastards. There's a subquest where you can convince Vault City that it's preferable to ally with Gecko and trade them medical supplies for their excess power. Unfortunately this option is inaccessible due to a bug that is only fixable with unofficial patches.: If you don't make it, you get to see your corpse still decked in your gear decomposing in the desert sun, all while a grim voice-over gives a short statement about your demise. Gee, the wastelands are unforgiving.: Vault City has an entire apartment full of water chips, the object that half the first game is spent trying to obtain. One NPC will tell you that the water chips were supposed to go to Vault 13, but there was a clerical error and the shipment of water chips was switched with a GECK (meaning this one mistake caused the plot of both games).: While not particularly obvious, there are two functioning computers in the lower levels of Vault 15 and they flicker with blue lights. One of them reveals a spy in the NCR, while the other contains the location of Vault 13.: The numbers of bugs and things left half-finished are quite high, even with the official patches installed. Luckily, there are a lot of unofficial patches as well. Sadly, these patches, due to the larger game world, are more likely to trigger the above.: Sort of averted with the. After maybe the fourth town, you'll almost always be tagged by 2-5 companions. Most fights waged against forces of equal training and armament are very dangerous, due to the fact that a lucky critical can quickly put you down in a single hit, and even if you win against your foes in a you'll rarely find a group of more than 7-8 human(oid) enemies at a time.: To pass the Vault City citizenship exam, the Chosen One should have 9 Intellect, Perception and Luck and also don't have any visible mutations (like the sixth toe).:. One of your companions is a ghoul doctor named Lenny, who shares his name with a super mutant in NCR. There is also a man nicknamed Lumpy, who shares his name with a ghoul you accidentally run over when you enter Broken Hills.: Downplayed. On your first visit to Broken Hills with the Highwayman, you will run over a ghoul named Lumpy, who screams at you to get your car off of him. Justified because while he's still clearly in pain, he tells you that he's been through worse and he actually leaves the city when you're done talking to him.: The Den. Drug trade and slave trade are the only visible business here, and the local Slaver's Guild is the only organization which comes as close as possible to the central authority in the town, as well as the center of slave trade all around New California.: Not much changes after the ending, except for some characters congratulating you on defeating the Enclave. And you can get the Fallout 2 Hintbook from Father Tully. It's not that bad, by that point in the game you have to go to Navarro anyway and Dr. Schreber's pretty easy to kill, and you don't have to worry about any of the guards as the room is soundproofed.: You can't return to the mainland once you travel to the Enclave base until you finish it and complete the game.: The nuke in the Enclave base will kill you if you fiddle with it with a low Science skill. Chosen One:.: The intelligent deathclaws of Vault 13. Every other community in the game has something dreadfully wrong with it, but this one seems to be genuinely near-perfect, on top of being where you find the GECK. Naturally, it's the one to get totally massacred by the Enclave.:. All the miners in Mariposa qualify, but Melchior the Magician is the biggest example, because you can actually follow his story. It's not required or yields any reward, but you can. He was a miner in Redding before the Enclave captured him, and he performed many magic tricks to entertain the town. When you finally find him, he's a half-crazed super-mutant who performs a final magic show, where he pulls some rather vicious 'rabbits' out of a bubbling green FEV 'hat'. Horrigan is a schizophrenic boy indoctrinated with 'The American Way' his entire life to become a super soldier, then being heavily gassed by FEV in a mining accident. He becomes an unthinking monster unable to come out of his suit.: Ethyl Wright speaks to you this way when you meet her. Chosen One: Woman, I am neither deaf nor stupid. I can understand you QUITE well without you raising your voice.: The Temple of Trials is often considered one of the worst game tutorials ever for a reason. To begin with, you start off with only melee weapons and you can't acquire any firearms in the dungeon, So if you don't have a melee/unarmed based character, tough luck. Even worse, the game gives you absolutely no explanation on how to use any of the various game mechanics it requires you to use throughout the dungeon. This lack of communication to the player is especially bad at the end of the dungeon when you meet a person called Cameron who orders you to fight him to complete the trial, resulting in an extremely tough hand-to-hand fight. At no point does the game tell you that you also have the option to either talk him out of the fight or use your pickpocket or lockpicking skills to open the door behind him. Even if you manage to figure this out somehow, the chances are your stats in these skills are too low for you to succeed on your first attempt, forcing you to use to proceed, or if you forgot to save, start the game all over again.: Traps note The traps in game don't hit very hard so ignoring them is pretty easy and Outdoorsman note Makes it less likely for you to get a bad random encounter and makes good encounters more likely. Storywise it's useless. Are the biggest example. These two and the rest of the non-combat skills (and unarmed) can be trained with the massive amount of books and teachers across the wasteland so spending points into them is a waste.: Vault City. The courtyard is a slum town that's subjected to random raids (even when vendors have a license) and there's an outdoors jail. Vault City proper is a wonderful adobe town of 103 that rivals NCR in its splendor with the best medical skills outside of the Enclave and even then.: The Chosen One with low intelligence,who mainly speaks in grunts.: A few of the Vault Boy icons have this, most notably Smooth Talker.:. One minor sidequest in Modoc results in blowing up an outhouse and covering part the town in shit. Only the traders in the section of town you blew up and the Bed & Breakfast ever comment on this; asking that you stand downwind of them while they try to eat their meal. Another example: the mysterious cowled figure in your party pulls off his robes when a fight breaks out, revealing a hideous man-eating monster. Bystanders watching the battle will not blink an eye, and will go right back to ignoring him as soon as he pulls that all-concealing bathrobe back on.: You can be evil in this game, and you can choose between being a who slaughters entire towns, or a who manipulates the politics of the Wasteland and gets away with it.: If you become a Childkiller, you'll see those posters with your face around the Wasleland towns, as well as various groups that want reward for your head.: Sulik fits this trope. He is most known for speaking as if he is a we, referring to all the spirits around him. He often gives the Chosen One advice pertaining to the current location he is, often vague and prophetic. He is also very very good with a Sledgehammer and submachine gun.: Two of the bosses in New Reno have one:. Mordino can be given a fatal heart attack. Even Nuka-Cola. Salvatore's respiratory problems can be exploited by stealing his oxygen tank to kill him via slow suffocation. Or you can replace his o2 tank with poison gas.: 'Chosen.the shadow of darkness arrived before you.' .: So, you finally reach Vault 13, nice and clean, open the entrance door, and then a Deathclaw appears in the front. Thankfully for you, all Deathclaws here are sentient and mostly peaceful, but it still subverts everything you expected to see in Vault 13.: Much, much more than the original.: Played with. You, the chosen savior of your village, begin your quest with a vault suit, a water flask, a handful of coins, a knife, a spear, and whatever supplies you have left over from the Temple of Trials. Not exactly a hero's armaments. However, scrounging around the village reveals that's really the best they have to offer you, unless you want a couple of extra knives to sell in Klamath. The only items of real worth you can acquire optionally are healing powders (the ingredients for which are in the gecko-infested village outskirts) and an upgraded spear (which in the long run won't make much difference anyway).: Since the first game, civilization has really started to get back on its feet, and things are looking up for humanity. Your player character can help further.: Just like in the first game, you can kill children if you feel inclined to do so. When the Enclave enters the Vault halfway through the game, they slaughter everyone inside, including a little girl named Sandy.: The Den and New Reno. Depending on your actions, they can become much better places. New Reno in particular is notable in that it already was one even before the Great War. Unlike however, no bombs fell in or around the city but the ensuing chaos plunged Reno into lawlessness, from which the local crime families quickly emerge as the dominant 'law.' And by the time New Vegas takes place, there are still shades of that seediness, if the comments of people from there, the song Streets of New Reno, and references to the powerful Bishop crime family under the Chosen One's bastard child are any indication.: Appears as a minor, hostile faction seen in random encounters near New Reno. They wield Wakizashi and throwing knives and seem to have regressed to their Samurai origins, with a lot of their combat dialogue mentioning honor and other Bushido concepts.: Despite being a step up from the first in terms of NPC diversity, this is relentlessly. Mason: You'd think there's only ten kinds of people in the world. Way I figure it, there was some big cloning accident in the past. point the cursor at an NCR cop Yet another guard. Somebody must breed them, since they all look alike.: Half-way through the game when you go back to Arroyo with the GECK, you discover the Enclave got there first and the bridge has been destroyed. In the ending, your tribe follows you to a new location to start a new home.: Every damn one of the Mafia leaders, if you refuse Made Man status. Of course, you can easily turn the tables on them and slaughter their entire family. Because they outlived their usefulness (No more quest experience or money). Oh, the irony!.: All the Super Mutants inside the Military Base except for Melchior talk like this. Richard Moreau, AKA The Master, is the final boss of Fallout 1.Born in Vault 8 (later known as Vault City) he was exiled, changinghis name to Richard Grey, and joining up with a trader calledHarold. While searching for the source of attacks on Harold'scaravans by mutant animals, the pair stumbled across the MariposaMilitary Base, within which had been created the FEV, ForcedEvolutionary Virus.Inside, an accident caused Richard to fall into an FEV vat,where he remained for a month, mutating into his current form. Hedeveloped the ability to absorb other creatures, including people,to increase his intellect. He also perfected the procedure wherenormal humans are dipped in the vats, to create super mutants.Along with his allies, the Children of the Cathedral, Greyworked to increase the numbers of his super mutant army. Hebelieved that once everyone had been turned into a super mutant(joining his 'Union'), there would be world piece.The player character can fight and defeat him in combat, or arma nuclear warhead on a lower level and destroy him indirectly.Also, he can point out a flaw in Grey's plan, that the FEVsterilises the super mutants (the virus perceives the creation ofsex cells to be 'damage' and repairs them), and that the race isdoomed. Grey will then allow the player to leave, committiingsuicide by arming the bomb himself. . Quick Links. Fixes / Guides. Modding. Fallout Network.All Posts must be directly related to Fallout.Use and abuse spoiler tags. Do not post spoilers in titles.No low effort/meme content as posts. Comments are fine.Follow proper when submitting and commenting. Keep it civil and do not make personal attacks to other users. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.Do not spam. Always follow when sharing your own content. More than 1 in 10 of your posts or comments being self-promotional is spamming. Livestream promotion not allowed.Use descriptive titles. Posts with clickbait, extremely vague, or misleading titles will be removed.No dissemination of rumors / leaks without actual evidence.Posts promoting or facilitating piracy in any way will be removed. Piracy is a permanent ban, no warnings.All posts and comments in end, come down to moderator discretion.WRITE THIS War. War never changes(/spoiler)SEE THIS- The lore of the Fallout series- Classic Fallout Games- Fallout 3 community- Fallout: New Vegas community- Fallout 4 community- Fallout 76 community- Fallout modding community- Fallout Shelter community- Fallout Fan Art- Fallout 'Humor'- Journal-like fan fiction.- A subreddit for the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. Unfortunately once you clear the initial quest's timer, it activates a second, invisible timer. There is no way to be free of the timer entirely.There is 'more than enough time' to do all the quests etc, but if you're like me, and like to meander around, and explore pointlessly, you may hit the game ending condition.The second timer is honestly worse, as you have no warning of how close it is. I remember one game, I was busy exploring the great glow, and then suddenly, boom, game over vault 13 has been overrun. Had to reload a much older save, as all my recent saves didn't have enough time left to complete the game.Looked it up:You have a total of 500 (game) days to complete the game from start to finish, including the first main quest (which has its own timer of 150 days).You can extend the first quest by 100 days by certain means, at the cost of 100 days lost on the total timer (you get 250 days for the first and 400 total). Originally hiring the merchants traded 100 off your total time in exchange for the extension to the water chip quest. With the logic of 'the mutants followed the merchants to find vault 13 faster'.Nice to know they took out the second timer, it was imo more BS than the water chip timer, at least you could see the chip timer. The original 500 days (or 400 if you hired the merchants) was invisible, and there was nothing in game to indicate that it existed, until you found it by accident by it triggering, and you losing the game. Let's collectively decide via the method of a ranked list of fallout games, from most enjoyed through to least enjoyed.If you haven't played a game, don't include it in your ranking.So here's all the Fallout games in chronological order. Fallout (1997). Fallout 2 (1998). Fallout Tactics: Brotherhood of Steel (2001). Fallout: Brotherhood of Steel (2004). Fallout 3 (2008). Fallout: New Vegas (2010). Fallout Shelter (2015). Fallout 4 (2015)Here's.my. ranked list (in order of best to worst). Sure, why not?. Fallout. Fallout 2. Fallout New Vegas. Fallout 3. Fallout 4Each subsequent game has been less of a revelatory experience for me, with the exception of New Vegas. That game was what I expected from Fallout 3, which I did not enjoy nearly as much as I wanted myself to enjoy it. Man, did I want to love Fallout 3. Just didn't happen.Plus the original Fallout came with my favorite Windows 95 screensaver. It still would have been my number 1 without it, but that's just icing on the cake. Just going with the numbered games +NVSo1-New Vegas2-Fallout 23-FallOut 44-FallOut 35-FallOutI like taking my time and exploring the whole map, seeing every last bit of plot and character along the way, I don't typically do another play through of most games, so want to see everything I can on the first pass. So.While I recognize the blasphemy/sacrilege of putting the original all the way at the bottom, the time limit (both of them) always made me shy away from that game in favor of its successor, since I only started playing the series after 2 had already been released. 1 was just the 'uh, the sequel is better' in my head. I haven't played NV, 4, Brotherhood of Steel, or Fallout Shelter. I hope to play NV and 4 sometime in the future. Fallout 1 (Fallout in its purest form. Fallout 1 was one of those games that I really got into; I would count this among some of my favourite games). Fallout 2 (similar to the first, but this time overflowing with referential humour). Fallout 3 (a perfect example of a quantity over quality game. The game is a mess, but still somehow pretty enjoyable). Fallout Tactics (an indecisive intersection of turn-based tactics and RPG; I really wish it wasn't trying to do two things at once, because this game felt like a real muddle). Fallout. Fallout: New Vegas. Fallout Tactics: Brotherhood of Steel. Fallout 2. Fallout: Brotherhood of Steel. Fallout 4. Fallout 3. Fallout ShelterSo, a few things: The first is a great game. It's an insular, tight experience with a charming world and a terrific ratio between having that own milieu, sprinkling references, and giving you a clear, engaging storyline to play through. The game systems are as solid as they'd ever get in this series (maybe Tactics not included). Ups the ante with a story that embodies the atmosphere and ideological core of the world built in the first Fallout while also giving you so many ways of doing things that you can't help but be enthralled by the amount of choice around every corner. The gameplay is what it is, but at least the shooting kind of works as is unlike in say 3. Is the often ignored game because of it's singular focus on combat, but I appreciate it A) as a narrow, well-written, though admittably scarce, story experience B) a bevvy of well designed combat scenarios that push the gameplay system of the first three games to it's utmost limit. It isn't what the first two games are, but I'd almost put it up there with games like in terms of being an enjoyable tactical combat RPG of the early-00s. Everyone loves Fallout 2. I don't, because I find the way the world is made into this constant pop culture reference extremely grating. What is gained in increasing scope from the first game is absolutely lost in the quality of the writing. It was a rushed game at the time, and even though the unofficial patches have done wonders to repair my originally awful experience playing it (due to the insane amounts of bugs), they haven't been able to make it into something that feels charming or original. It feels like a game that aspires to be on the level of the pop culture things it references as well as the first game, not quite succeeding in either.Then we have the last four, none of which I care about too much. Is a really boring SP-game, but as a co-op -clone it's among the better of the time, and there were very few of them. With more weapon/skill variety it could have been great. And 3 kind of fall in the same pit for me, but at least 4 has the best milieu Bethesda has ever managed to craft, with the very prominent themes of transhumanism (is that the word?) and a grand emphasis on rebuilding things. Has the most stupid plot conclusion of the series coupled with a broken-ass gameplay system that doesn't work at all as a shooter, ergo it forces you to use the VATS, but fun fact, that system is broken too. By making you go away from the battle to recharge your APs (because you have control during the times you aren't in VATS, meaning you hide behind something so you don't die immediately) you are basically forced to play this game like it was a dumb hybrid of Fallout and Gears of War, where every other second you hide behind a wall and pant for a bit so you don't die. It's an annoying, busted half-step between the original system from Fallout to Fallout Tactics and the modern shooter genre. Thankfully they fixed the shooting to actually kind of work in the later games, but man, Fallout 3 is just a real poor experience to play, despite the very few good things scattered in the wasteland., well, it's an idle tapping game. It's a good one of those. It is a genre I have basically no respect for. I did play like an hour of it. That's too much. Fallout New Vegas - It took all the elements I enjoyed from the first two and packaged them in a 3d environment. I really enjoyed the factions and felt that each one (outside of Caesar's Legion) had a right to be on the top.Fallout 2 - It was goofy and full of jokes that were of the time. (Hey, a box of Cheesy Poofs!). However, it still had the world of Fallout, the roleplaying of Fallout, and didn't have the timer! It starts slow, but once you get going, it really opens up.Fallout 1 - It's the OG. I was a teen when this came out, and the setting was so strange and so incredible to me at the time. I just really hated the timer.Fallout Tactics - If Fallout Tactics isn't considered an RPG, then I guess Fallout 4's not an RPG either. You ran around from location to location picking up better weapon and armor. When you had a conversation with an NPC, it was always very linear. But you got an APC. You could load that APC up with guys wielding mini guns and snipers ordered to shoot people's legs.Fallout 3 - It was interesting to see Washington decimated. While the original ending was the worst possible thing ever 'Hey, guy immune to radiation, press that button in that radioactive room for me?' It is your destiny to do it.' 'But, I'll die?' There were some cool or interesting places/groups. Tenpenny Tower. Little Lamplight. The slavers with the explosive collars. The vampires. Reily's Rangers.Fallout 4 - The first time I played through the first three hours, I thought it was pretty bad ass. You felt overpowered in that power armor, and jumping off that roof and landing with that thud was really satisfying. Then, I recreated my character cause he looked odd and hated the first few hours. This was Mass Effect: Fallout, but at least in Mass Effect, I'd get glowing scars and a sense that at least small changes were being made to the story because of my actions. The factions in Fallout 4 feel disjointed - there's no play between them and my character. It feels like the camera should pull away and I should go from Minuteman Mark to Paladin Sally. Instead, every character I make will be General Paladin Minuteman Mary, Guardian of the Railroad and Leader of the Institute PHD, MCSE, CCIE, Esquire. If Fallout 3 was an ocean with the depth of a wading pool, Fallout 4 is a water reserve in California. I want to let Fallout 4 gestate a little bit before determining where it would fall on the list. I think it'd rank 5th. Tactics is hard to rate against the rest of the series as it's kind of a different game. Fallout 2 is legit one of my favorite games ever made. I've played through that game a whole bunch of times, and may start up another playthrough sometime this year. I rank Fallout and Fallout 3 pretty close to one another, but I gave Fallout the nod for being the original. Fallout 2. Fallout New Vegas. Fallout. Fallout 3. Fallout Tactics. Fallout Shelter. Fallout (The Master is too good of a villain. It's a nice tight experience, although game play wise I prefer 2). Fallout New Vegas (Narratively ambitious. A few good refinements on the formula of 3. A solid progression of the universe. Good Chars). Fallout 2 (Great gameplay wise, and more varied in scope than 1, but marred by some poor storytelling decisions, and a slightly woolly last third in terms of story and item progression). Fallout 3 (Reasonable attempt at bringing fallout into three dimensions. Some slight whiffs on actually being a fallout game but I enjoyed it at the time). Fallout Tactics (Almost decent tactical RPG with terrible story and world building). Fallout 4 (Bad). Fallout Shelter (Not Brotherhood of Steel). Fallout: Brotherhood of Steel (???). Fallout 4 (2015) - 8 pointsFallout: New Vegas (2010) - 7 pointsFallout 3 (2008) - 6 pointsI'm enjoying Fallout 4 quite a bit, but haven't finished it yet. I may have enjoyed New Vegas even more than Fallout 4, but could never finish that game because of TONS of technical issues that caused my 360 to crash constantly. I played it months after release, too. There's no excuse.Fallout 3 was knee deep in the 'everything must be brown or gray' era of gaming, plus it was the earliest FPS fallout game, so it suffered a lot for those issues.Never played the PC games before that, unfortunately. Ok so our ranking of fallouts so far looks like this in terms of point ranking. Fallout 2 (117). Fallout 1 (106). Fallout New Vegas (103). Fallout 3 (85). Fallout 4 (63). Fallout Tactics (41). Fallout: BoS (16). Fallout Shelter (8)and like this in terms of proportion of people who have played each title. Fallout 1 (89%). Fallout 3 (89%). Fallout 2 (84%). Fallout New Vegas (79%). Fallout 4 (77%). Fallout Tactics (47%). Fallout: BoS (26%). Fallout Shelter (21%)edit (01 Feb) - go to post # 35 for updated figures. Ok so our ranking of fallouts so far looks like this in terms of point ranking. Fallout 2 (117). Fallout 1 (106). Fallout New Vegas (103). Fallout 3 (85). Fallout 4 (63). Fallout Tactics (41). Fallout: BoS (16). Fallout Shelter (8)and like this in terms of proportion of people who have played each title. Fallout 1 (89%). Fallout 3 (89%). Fallout 2 (84%). Fallout New Vegas (79%). Fallout 4 (77%). Fallout Tactics (47%). Fallout: BoS (26%). Fallout Shelter (21%)That second list is interesting. I really expected the newer games to be by far the most played. Then again there's probably a selection bias involved. Fallout 2 (1998). Fallout (1997). Fallout: New Vegas (2010). Fallout 3 (2008). Fallout Tactics: Brotherhood of Steel (2001). Fallout 4 (2015). Fallout: Brotherhood of Steel (2004). Fallout Shelter (2015)Just in case context is needed. I have played them around the release date. Tactics would be above Fallout 3 if the story was a bit better because the gameplay is really solid. I was like 'efff Fallout 4' the moment one of first quests was a fight with Deathclaw while wearing Power Armor and Minigun. Fallout: New Vegas2. Fallout TacticsFor context my first Fallout game was 3, so maybe that`s why I remember it more fondly than most. I may also be unfair to Tactics since I only played it for a few hours. It seemed like a decent turn based strategy game, but the story never hooked.I also enjoyed Fallout 4 more than it seems most people here did. I think the core movement and gunplay was fun (a huge improvement on 3 and NV) and the setup for the world and the factions was good, but the lack of good quests and the stuff they did to the dialogue system really disappointed me. Fallout: New Vegas (8pts). Fallout 4 (7pts). Fallout 3 (6pts)I haven't played any of the others except Shelter but I don't even want to give it points so I won't list it. 3 was a pretty great experience at the time and if I was ranking them by enjoyment at initial experience I'd swap it and 4 but I just remember how difficult it was to go back to 3 after playing NV so I can't even imagine what it would be like now. Also I love all 3 of those games but in 7 years they have yet to end a game in a way that is more than just mildly satisfactory. Part of me thinks it's inherent to those games but then I was fine with the Skyrim ending. Ok - with the responses of 29 duders ( as far down as fisk0) considered, here's the basic ranking of fallouts (8 pts for most enjoyed, 7pts for second most enjoyed etc.) RankFallout titlePoints score1Fallout New Vegas1711Fallout 21713Fallout 11594Fallout 31335Fallout 41026Fallout Tactics707Fallout: BoS248Fallout Shelter13but of course, most people haven't played every single fallout game. The following table shows the%age of people in this thread who played each game. Taking into account those that played each title only,it also shows the proportion that ranked each title as first or second, or third place in their ranking. RankFallout title% played by title% first place by title% second place by title% third place by title1Fallout 393%4%4%30%2Fallout 286%36%36%12%2Fallout New Vegas86%36%28%24%4Fallout 183%25%38%21%5Fallout 476%9%9%9%6Fallout Tactics52%7%7%13%7Fallout: BoS28%0%0%0%8Fallout Shelter24%0%0%0%So my take away from this (so far at least. And I will update if there are more submissions.) is that Fallout New Vegas is not only the highest ranked title, it is also the joint second most played title; and among those who have played it, it is the joint most commonly ranked as favorite.I think it would be fair to say that FNV is the most appreciated fallout of the modern era, and that F2 is the most appreciated of the original era?Of the people that have played either title, ≥ two thirds consider each to be them to either be their favorite title or runner up title in the franchise. I haven't played 4, but I read the chronological order without realizing it wasn't an ordered list at first´, and thought 'yeah, I agree with that'. I'd put New Vegas above Fallout 3, but apart from that I think the series has been a steady decline. Fallout: New Vegas2. Fallout ShelterIf I'm being completely honest, the closest tie in my list is between Fallout Shelter and Fallout 4.I played Shelter a fair amount when it came out despite it being pretty shallow and insubstantial at the time, but Fallout 4 just really failed to keep my attention in any meaningful way. How to Create a Catchy Chorus When Writing a Song By braniac; Updated September 15, 2017. Song writing really allows the writer to express their thoughts and ideas in a beautiful way. Naturally, when writing a song you want it to 'catch on' and become well known. The title of the song is very important and should serve to describe the content. This Minecraft tutorial explains how to craft chorus fruit with screenshots and step-by-step instructions. In Minecraft, chorus fruit is an item that you can not make with a crafting table or furnace. Instead, you need to find and gather this item in the game. Let's explore how to add chorus fruit to your inventory. How can the answer be improved? This Minecraft tutorial explains how to craft popped chorus fruit with screenshots and step-by-step instructions. In Minecraft, popped chorus fruit is one of the many food items that you can make, but you don't eat it to replenish your food meter. Instead, it is used to make purpur blocks. Popped chorus fruit is not made with a crafting table but rather with a furnace. Nov 25, 2011 How to Write a Rap Chorus or Hook. A rap song is more than just words that rhyme - it's a song to show how you feel about something. It's poetry in a sense. The hook or chorus in a rap song makes up about 40% of the song, and so a bad. How to make a chorus on fl studio. I've had it since launch and I still haven't gone back to finish it, and I don't feel particularly compelled to go back and do so. For me, it just lost all of the charm and interesting quests and mission design that was so prevalent in Fallout 3 and especially in New Vegas.New Vegas may not have made as big an impact as Fallout 3 did, but I thought that the writing, quest design, and environment design were vastly improved, despite the Strip being kind of disappointing. Major knock against Fallout 3 is the sheer number of times that I would find myself lost in a vault, subway system, building, etc. With no idea where the fuck the pathfinding wanted me to go. Man, I didn't notice this thread when it first popped up but sure as shit am jumping on now!1. I actually hated it when I first played it, but went back eventually and it clicked and I love everything about it.2. Fallout New Vegas. Storyline/character/choice wise, a true Fallout Sequel, let Obsidian make another spin off Beth!3. There was only a handful of characters I liked, and painfully few storylines I thought were written well. But the world was so fun to explore. Plus mods don't hurt.4. Nick is cool, and there is a lot of stuff to do. So that's nice. I just really want Obsidian to use the engine damnit. DAMN YOU BETH.5. I came late to the party on this one, there is a LOT to do in, like, a LOOOOT, you could get lost in that damn game. But it didn't click like the first one did, also LOL REFERENCES.6. Fallout Shelter. I like base builder time wasters like this, it may have been higher up on the list if the PC version came out first and I wasn't over it by then.7. I got an hour in and stopped, I didn't even hate it, I just. Might go back to it one day, but I just didn't care.Never played BOS. I didnt complete the first two but from what i've played I enoyed the first one more despite the sequel doing away with the time sensitive story. (wasnt really into all that tribal stuff). Fallout 3. Fallout 4. Fallout: New Vegas. Fallout. Fallout 2New Vegas to me felt like a mod that was more in line with the tone of the first two games, which is to say more dour like. Also it was buggy as hell (yes more so than 3&4) and I never really understood why people thought the writing was so great. (more doesnt equal better) I still enjoyed it but it lacked the spark that Bethesda games have.
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