For the factions of, see. For the factions of, see.There are forty factions in, they are constantly at war, trying to take over each other's territory and fiefs. They will never conquer a whole faction without the help of the player.Each faction is distinguished by a different style of army; some have excellent infantry, others excellent archers or cavalry, or a combination of these units.Each faction has a and his, as well as a to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random keeps, and you can ask a for their location for 30 denars. Claimants will never be found in a town belonging to the faction for which they are the claimant. For example, will never be found in a keep belonging to.The player can join a faction, start a rebellion,.
In the, a player who has created a faction cannot have lords at their service. A player-created faction is regarded as a rebel faction, and the player, as the sole lord, is forced to protect and expand the entire kingdom. This is not the case in Warband, as a player may assign as vassals and convince rival lords to defect.A faction will be eliminated a few days after all of their territory has been conquered and all of their armies have been defeated. If a faction has had all of its territory conquered but then regains a fief, the time until elimination will be reset, and the vassals of that faction will be able to start recruiting again.The factions present at the start of the game are listed below. For more information on each, go to their respective pages.Mount & Blade Medieval Conquest NameColor (Hex)ReligionN/ASouthHorse-Archers & Light CavalryDark redInfantryN/APinkIberianEuropeanIberianGoldEuropeanGermanCreating your own Kingdomallows you to and give land to your companions to make them your own vassals. For more information, see the page.External links. Aug 12, 2007 - 'We have a rather bad reputation'. Event Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Art of War For The Glory. Crusader Kings II Mount & Blade: Warband Rise of Prussia Pride of Nations Victoria 2. Good news for our Sekiro, Resident Evil 2 (2019), Vampire the Masquerade - Bloodlines, Dawn of Man, and Surviving Mars communities! As of version 0.18.5, our new mod manager Vortex now supports modding for all of the above games meaning you can use Vortex to mod 59 different games total. Feb 8, 2015 - How do you play a ruthless raiding viking character with a lot of negative reputation if you can't be awarded fiefs or start your own kingdom? For Mount & Blade: Warband on the PC, a GameFAQs Answers question titled 'How do i leave a faction!?' Mount & Blade: Warband - Viking Conquest, or simply Viking Conquest, is a single player and multiplayer expansion for Mount & Blade: Warband.Developed by the people behind the popular 'Brytenwalda' mod, it was released on the 11th of December 2014, becoming the second official expansion to be published after Napoleonic Wars. While the majority of the Mount&Blade series' gameplay centers on combat aspects, the larger game has a deep, strategic element, especially if played without. Mount&Blade is a sandbox game, however, to achieve whatever objectives the player sets for him or herself - be they military, political, role-playing, or something else - the player must make careful choices. These choices basically revolve around the careful balance and management of four concepts:, and a register of Reputations. These four concepts intersect with and are backdropped by the constraints of Time, Geography, and a player's Character, Combat success, Military expedience, and Risk.This article's goal is to be a jumping point for each concept as well as to explain the balance between them. Contents MoneyMoney (/): Money is made from, pillaging, and from as. Different players can use character strengths to increase income-a player with a high can earn more from trading whereas a player with high may consider battle or pillaging, while a player who is a lord may rely largely on taxes, and a player with high might rely on quests. Unduh whatsapp untuk laptop. Money is spent most expensively on troop upkeep and equipment for the player and, but also on, certain quests, to, commoners,. When making strategic decisions, money is most commonly a trade-off for honor, reputation, and military expedience. In Calradia, as in the real world, money also buys time - hiring a mercenary party at a premium may be better than training a recruit from scratch.Renown: Renown is the player's personal fame. Almost all actions will yield renown, but renown also degrades with time, and with certain failures. And renown is not easy to earn rapidly. Renown becomes harder and harder to earn the higher the player's level. While no game situations demand renown to be given up, many situations are out of the reach of players without a certain level of renown - namely the abilities to become a lord or lady, the ability to woo, ask for, and marry a lady, the ability to become a, and the ability to lead a rebellion. NPCs also react differently to players with high renown, and life, in terms of time, money, fief-owning, kingdom building, and reputation are all lubricated with renown. Just as importantly, a player's party size is closely tied to renown. Since almost all players will earn renown at some point or another, the greatest trade off for renown is the costly time needed to attain it and the largely combat risks associated with trying to build renown faster.RiskGreater Risk typically generates greater rewards, particularly so with combat and renown. Winning when at a severe numerical disadvantage tends to yield large amounts of renown quickly. However, such engagements can quickly wear down your troops and your character's health. Losing fights usually costs both money and time.Honor: Honor is the player's 'karma'. Honor is gained when enemy lords are let go, when certain quests are completed without pay, and when political quests are handled in a certain manner. Honor is lost when enemy lords are captured for ransom and upon completion of certain 'dishonorable' quests. Honor is also lost if you refuse to give up a lady's suit after losing a duel. Having honor affects the reputation gain of a certain subset of lords' personalities that are also honorable quite rapidly if you have never met them. While honor can provide reputation gains with that segment, maintaining honor by refusing certain quests can degrade your reputation with others. Honor costs money, time, and military expedience. Maintaining and building honor can eat away at quest income, which also raises the specter of time. Setting enemy lords free brings them quickly back as a military power, again raising time as a specter.Military ExpedienceMilitary Expedience typically operates at odds with honor. In the short term it is advantageous to hold enemy lords as it decreases the number of troop stacks wandering the map. However, by releasing them you gain honor which has long term benefits.Reputation: Not only is reputation balanced against considerations of time, money, honor, and military expedience, each reputation must be balanced against other reputations. Few reputation gains are truly free - even the military rescue of an embattled lord carries combat risk. Some reputations are set up to be diametrically opposed - reputation gains and losses from political intrigue or affronted suitors and the ladies you woo. Others carry subtler trade-offs. Again, time, money, and geography might affect your decision to gather favor with a particular town or village instead of a lord. Time and money might cause a player to raid a village for money and food at the expense of reputation. Money may cause a player to sink thousands of denars into improving his relationship with an uncooperative lord. The passage of time might soften a lord's stance.Reputation can have the following effects:.: increases the chance you will be awarded fiefs.: extremely negative (at least -10) reputation precludes the lord from coming to your military assistance or improving reputation by acting in concert in combat. High reputation increases their political support for you, their support for your inclusion into their family through marriage, and increases the chance they'll defect to your kingdom.: increases tax revenue and lowers prices.: increases the number of, quality of, and willingness of the population to be recruited into your army. Also increases tax revenue and lowers prices.: increases their likelihood to accept you for. A positive reputation with an ever married Lady will allow you to ask favors of her (like increasing reputation with another Lord, in Warband).Politicsand:Time: Events in Calradia reset on daily and weekly timers. Almost all actions take time. The longer a player is unable to act, the stronger his opponents become, the more renown they gain, the larger bandit parties grow and respawn, the more trade bogs down, the more likely a lady will be wooed away, and the more likely a fief is raided or lost. Additionally, every week, the player must pay troop, placing a very real cost on time. While quests usually offer enough time to complete, some delivery quests are on tight schedules. And time forces a player to choose between quests and other priorities such as making money, recruiting and training, building reputation, or participating in. Unlike pre-, Warband's is not easily traversed in a few hours. Time is not a great issue early in the game, but becomes more important the more entangled the player becomes with Calradia. Mount And Blade Viking Conquest Reputation TrailerAdditionally, night offers advantages and hazards different from those of day. How to clear shortcut virus in pendrive. The change of seasons affect caravans, and combat weather patterns.Geography: In Warband, geography plays a much larger role in controlling the movement of players and NPCs alike. Easily bog down trade in locales, and mountains and woods provide dangerous chokepoints that can force a player to choose between an inescapable ambush through a fast route, or a safe route that takes too much time. Fiefs too far away to be defended might not be worth accepting. Low coastal regions are also more likely to become fogged in the morning - providing both visual impairments for a player's party as well as during combat.Player Character: The specific characteristics a player chooses can affect the strategies and relative trade-offs between other considerations. size. composition.Combat SuccessCombat Success is perhaps the most common way to collect renown. Mount And Blade Reputation Type![]() Mount And Blade Viking Conquest Negative ReputationVictory in combat often depends on the player character, as unsupervised battles become pure numerical contests often with costly losses.
0 Comments
Leave a Reply. |